Project Summary
Where it started: global
Meta’s goal for the launch of its Oculus Quest 2 virtual reality headset was to exceed all consumer expectations. At a time when we needed wow-factor and fun the most. LG&P’s designers, electrical engineers and sourcing experts strategized to deliver on impact. Touchless and awe-inspiring retail experience on a level equivalent to the product.
Confidence for the
cautiously curious
LG&P research determined that VR can be intimidating. We needed to create confidence by providing an approachable and fun experience

VR becomes a reality at retail
5500
Displays
3
Regions
20
Variations
14
Retailors
4
Tech Integrations
VR in pandemic
Proportions
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