Oculus from

Meta

Project Summary

Where it started: global

Meta’s goal for the launch of its Oculus Quest 2 virtual reality headset was to exceed all consumer expectations. At a time when we needed wow-factor and fun the most. LG&P’s designers, electrical engineers and sourcing experts strategized to deliver on impact. Touchless and awe-inspiring retail experience on a level equivalent to the product.

Retail Innovation

Meta

Oculus

AI Technology

Virtual Assistants

01
02
03
Problem to solve

Go beyond gaming

Meta's vision for the Oculus Quest 2 VR headset launch was to reach beyond gamers to fitness fanatics and entertainment enthusiasts

 Connected Home: Imagined, Delivered, Managed

Insights

Confidence for the

cautiously curious

LG&P research determined that VR can be intimidating. We needed to create confidence by providing an approachable and fun experience

Solution

An inviting playground

The use of softer colors, prismatic accents and warm textures brought a lighter, more inviting approach to traditionally dark category. High attract videos & casting demos provided a lens into the VR experience.

The Results

VR becomes a reality at retail

The Meta Oculus launch met unprecedented success with both traditional and new markets

5500

Displays

3

Regions

20

Variations

14

Retailors

4

Tech Integrations

Above & Beyond

VR in pandemic

Proportions

Occurring during the Covid-19 shutdown, Meta & LG&P pivoted repeatedly, re-engineering, innovating and efficiently delivered a high touch product in a no-touch environment.